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Old 04 May 2003, 01:07 PM   #1 (permalink)
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From PW!

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Heres some info for the upcoming Backyard Wrestling game.

"The biggest difference gameplay-wise between our game and other wrestling games is that you can do anything," boasts Mark Acero, lead designer for Paradox Development--the company responsible for the infamous Thrill Kill and X-Men: Next Dimension. You're encouraged to explore your surroundings because, as Acero likes to say, "the entire environment is basically a potential weapon."

The game's large, open stages are filled with weapons, objects, hazards, and spectators, all of which you can use against an opponent or can be used against you. You beat up foes with weapons like stop signs or chairs, while you place an object like a trash can over a wrestler's head (0r just throw it at him). An old car, Gill remarks, shows off a lot of the variety found within an environment. "In the course of the fight," he says, "the door comes off, and you can bash somebody with it. Then the hood comes off, too. And when the trunk breaks open, there's a tire iron in there that you can use to change someone's way of thinking."

One set area is in a rich kid's backyard. In it, a band plays behind a large mansion, and a breakable side gate leads to a new area complete with an empty pool and a jacuzzi filled with bikini-clad women. Spectators like this do serve a purpose. "Say I'm trying to get an opponent near a roof-top structure I want to jump from," explains James Maxwell, studio director for Paradox. "The problem is he might not stay stunned, so what I want to do is drag him, knock his head into a tree to stun him again, then throw him into a spectator. While the spectator is interacting with him, that allows me to climb a ladder and do my big drop. Normally, if I just took this character, body slammed him, and tried to do this big drop on him, he'd recover before that."
The crowd interacts with you in other ways as well, such as through the game's "pops and jeers" system, which Paradox hopes will effectively keep players from using the same moves over and over again. "They want to see blood and guts," Acero says, "and the system rewards that [by giving you extra momentum]. But if you take a chair and start hitting a guy over the head with it over and over again, you're going to hear the crowd boo. If you really piss them off, they'll throw objects at you that'll knock you down."

The game's single-player Career mode won't require you to beat only the next wrestler in order to progress to the next level like in other wrestling games; there will be a number of Tony Hawk-style mission objectives for each stage, too. "It helps point people to the way that you have to interact with the environment," says Gill, "because you can beat up a guy pretty badly from the start, but you're going to want to learn to maximize every possible thing you can do."

Another interesting aspect of Backyard Wrestling is that there are three levels of damage for each part of a wrestler's body. "If I get power-bombed onto thumbtacks, you'll see them stuck in me," Gill says.
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It sounds pretty cool right now. i saw it on a demo disk, and i can't wait to use One of the ICP. The Clips that i saw showed the insane clown posse in 1 on 1 action!
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Old 04 May 2003, 01:29 PM   #2 (permalink)
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Old 04 May 2003, 07:07 PM   #3 (permalink)
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That's a good thing right?
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Old 07 May 2003, 11:13 AM   #4 (permalink)
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hell yeah, thats the main reason im getting that game, because of icp...thats a damn good thing
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Old 07 May 2003, 11:26 AM   #5 (permalink)
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I'm no expert on them, but i like them for what i DO now!
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Old 07 May 2003, 11:36 AM   #6 (permalink)
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i am!! naw, j/k, but i have listened to them for 12 yrs now, and know a little about them...but to get back on topic this game looks awesome as hell, when is it due or do you know?
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Old 07 May 2003, 02:20 PM   #7 (permalink)
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Ill look for some clips
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